/* GAME_OVER_MAP.C Map Source File. Info: Section : Bank : 0 Map size : 10 x 7 Tile set : Z:\var\home\matthew\Documents\Projects\flappy-gb\res\game_over.gbr Plane count : 1 plane (8 bits) Plane order : Tiles are continues Tile offset : 0 Split data : No This file was generated by GBMB v1.8 */ #include "backgrounds/game_over_map.h" #define GAME_OVER_MAPWidth 10 #define GAME_OVER_MAPHeight 7 #define GAME_OVER_MAPBank 0 const unsigned char GAME_OVER_MAP[] = { GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x01, GAME_OVER_TILE_START + 0x02, GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x05, GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x09, GAME_OVER_TILE_START + 0x0A, GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x07, GAME_OVER_TILE_START + 0x08, GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x07, GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x09, GAME_OVER_TILE_START + 0x0A, GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x03}; /* End of GAME_OVER_MAP.C */