/* EXPORT.C Tile Source File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 8 x 8 Tiles : 0 to 10 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ #include "backgrounds/numerals.h" /* Start of tile array. */ const unsigned char NUMERALS_TILE_DATA[] = { 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x1C, 0xFF, 0x3C, 0xFF, 0x7C, 0xFF, 0x0C, 0xFF, 0x0C, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x6C, 0xFF, 0x6C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7C, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x0E, 0xFF, 0x1C, 0xFF, 0x38, 0xFF, 0x30, 0xFF, 0x30, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x06, 0xFF, 0x06, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00}; const unsigned char NUMERALS_TILE_MAP[] = { BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE}; const unsigned char NUMERALS_TILE_CLEAR[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* End of EXPORT.C */