use std::io::Write; use crate::vec3::Color; pub struct Image { width: usize, height: usize, data: Vec, } impl Image { pub fn new(width: usize, height: usize) -> Image { let data = vec![ Color { x: 0.0, y: 0.0, z: 0.0 }; width * height ]; Image { width, height, data, } } pub fn set(&mut self, x: usize, y: usize, color: &Color) -> Result<(), ()> { *self.data.get_mut(y * self.width + x).ok_or(())? = color.clone(); Ok(()) } pub fn get(&self, x: usize, y: usize) -> Option<&Color> { self.data.get(y * self.width + x) } pub fn write(&self, output: &mut impl Write) { output.write_fmt(format_args!("P3\n{} {}\n255\n", self.width, self.height)).unwrap(); for y in (0..self.height).rev() { for x in 0..self.width { let pixel = self.get(x, y).unwrap(); let mut r = pixel.x; let mut g = pixel.y; let mut b = pixel.z; // Divide by the number of samples and perform gamma correction for gamma 2 r = r.sqrt(); g = g.sqrt(); b = b.sqrt(); output .write_fmt(format_args!( "{} {} {}\n", (256.0 * r.clamp(0.0, 0.999)) as u32, (256.0 * g.clamp(0.0, 0.999)) as u32, (256.0 * b.clamp(0.0, 0.999)) as u32, )) .unwrap(); } } } }