use std::sync::Arc; use crate::{hittable::{HitRecord, Hittable, AABB}, ray::Ray, util::degrees_to_radians, vec3::{Point3, Vec3}}; pub struct RotateY { hittable: Arc, sin_theta: f64, cos_theta: f64, aabb: Option, } impl RotateY { pub fn new(hittable: Arc, angle: f64) -> Self { let radians = degrees_to_radians(angle); let sin_theta = radians.sin(); let cos_theta = radians.cos(); match hittable.bounding_box(0.0, 1.0) { // TODO: passing in 0.0 and 1.0 for time seems suspicious. None => Self { hittable, sin_theta, cos_theta, aabb: None }, Some(aabb) => { let mut min = Point3 { x: f64::INFINITY, y: f64::INFINITY, z: f64::INFINITY }; let mut max = Point3 { x: -f64::INFINITY, y: -f64::INFINITY, z: -f64::INFINITY }; for i in 0..2 { for j in 0..2 { for k in 0..2 { let x = i as f64 * aabb.maximum.x + (1.0 - i as f64) * aabb.minimum.x; let y = j as f64 * aabb.maximum.y + (1.0 - j as f64) * aabb.minimum.y; let z = k as f64 * aabb.maximum.z + (1.0 - k as f64) * aabb.minimum.z; let new_x = cos_theta * x + sin_theta * z; let new_z = -sin_theta * x + cos_theta * z; let tester = Vec3 { x: new_x, y, z: new_z }; for c in 0..3 { *min.get_mut(c).unwrap() = min.get(c).unwrap().min(*tester.get(c).unwrap()); *max.get_mut(c).unwrap() = max.get(c).unwrap().max(*tester.get(c).unwrap()); } } } } let aabb = AABB { minimum: min, maximum: max }; Self { hittable, sin_theta, cos_theta, aabb: Some(aabb), } } } } } impl Hittable for RotateY { fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option { let mut origin = ray.origin.clone(); let mut direction = ray.direction.clone(); origin.x = self.cos_theta * ray.origin.x - self.sin_theta * ray.origin.z; origin.z = self.sin_theta * ray.origin.x + self.cos_theta * ray.origin.z; direction.x = self.cos_theta * ray.direction.x - self.sin_theta * ray.direction.z; direction.z = self.sin_theta * ray.direction.x + self.cos_theta * ray.direction.z; let rotated_ray = Ray { origin, direction, time: ray.time }; let mut hit_record = self.hittable.hit(&rotated_ray, t_min, t_max)?; let mut p = hit_record.p.clone(); let mut normal = hit_record.normal.clone(); p.x = self.cos_theta * hit_record.p.x + self.sin_theta * hit_record.p.z; p.z = -self.sin_theta * hit_record.p.x + self.cos_theta * hit_record.p.z; normal.x = self.cos_theta * hit_record.normal.x + self.sin_theta * hit_record.normal.z; normal.z = -self.sin_theta * hit_record.normal.x + self.cos_theta * hit_record.normal.z; hit_record.p = p; hit_record.set_face_normal(&ray, &normal); Some(hit_record) } fn bounding_box(&self, _: f64, _: f64) -> Option { self.aabb.clone() } }