mod bvh_node; pub mod instance; pub use bvh_node::BVHNode; mod constant_medium; pub use constant_medium::ConstantMedium; mod hittable_box; pub use hittable_box::HittableBox; mod hittable_list; pub use hittable_list::HittableList; mod xy_rect; pub use xy_rect::XYRect; mod xz_rect; pub use xz_rect::XZRect; mod yz_rect; pub use yz_rect::YZRect; mod sphere; pub use sphere::Sphere; mod triangle; pub use triangle::Triangle; mod model; pub use model::Model; mod aabb; use std::sync::Arc; use crate::material::Material; use crate::ray::Ray; use crate::vec3::{Point3, Vec3}; use aabb::AABB; #[derive(Clone)] pub struct HitRecord { pub p: Point3, pub normal: Vec3, pub material: Option>, pub t: f64, pub u: f64, pub v: f64, pub front_face: bool, } impl HitRecord { pub fn new() -> HitRecord { HitRecord { p: Point3 { x: 0.0, y: 0.0, z: 0.0, }, normal: Vec3 { x: 0.0, y: 0.0, z: 0.0, }, material: None, t: 0.0, u: 0.0, v: 0.0, front_face: false, } } pub fn set_face_normal(&mut self, ray: &Ray, outward_normal: &Vec3) { self.front_face = ray.direction.dot(&outward_normal) < 0.0; self.normal = if self.front_face { outward_normal.clone() } else { -outward_normal }; } } pub trait Hittable: Send + Sync { fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option; fn bounding_box(&self, time_start: f64, time_end: f64) -> Option; }