use std::io::Write; use crate::vec3::Color; pub struct Image { width: usize, height: usize, data: Vec, } #[derive(Clone)] struct Pixel { color: Color, sample_count: u32, } impl Image { pub fn new(width: usize, height: usize) -> Image { let data = vec![ Pixel { color: Color { x: 0.0, y: 0.0, z: 0.0 }, sample_count: 0 }; width * height ]; Image { width, height, data, } } pub fn add_sample(&mut self, x: usize, y: usize, color: Color) { self.data .get_mut((y * self.width) + x) .unwrap() .update(color); } pub fn write(&self, output: &mut impl Write) { output.write_fmt(format_args!("P3\n{} {}\n255\n", self.width, self.height)).unwrap(); for y in (0..self.height).rev() { for x in 0..self.width { let pixel = self.data.get((y * self.width) + x).unwrap(); let mut r = pixel.color.x; let mut g = pixel.color.y; let mut b = pixel.color.z; // Divide by the number of samples and perform gamma correction for gamma 2 let scale = 1.0 / pixel.sample_count as f64; r = (r * scale).sqrt(); g = (g * scale).sqrt(); b = (b * scale).sqrt(); output .write_fmt(format_args!( "{} {} {}\n", (256.0 * r.clamp(0.0, 0.999)) as u32, (256.0 * g.clamp(0.0, 0.999)) as u32, (256.0 * b.clamp(0.0, 0.999)) as u32, )) .unwrap(); } } } } impl Pixel { pub fn update(&mut self, color: Color) { self.color += color; self.sample_count += 1; } }