mod lambertian; pub use lambertian::Lambertian; mod metal; pub use metal::Metal; mod dielectric; pub use dielectric::Dielectric; pub use dielectric::DielectricAttenuation; mod diffuse_light; pub use diffuse_light::DiffuseLight; mod isotropic; pub use isotropic::Isotropic; use crate::{hittable::HitRecord, vec3::Point3}; use crate::vec3::Color; use crate::ray::Ray; pub trait Material: Send + Sync { fn emitted(&self, _: f64, _: f64, _: &Point3) -> Color { Color { x: 0.0, y: 0.0, z: 0.0 } } fn scatter(&self, ray_in: &Ray, hit_record: &HitRecord, attenuation: &mut Color, scattered: &mut Ray) -> bool; }