use crate::vec3::{Point3, Vec3}; const POINT_COUNT: usize = 256; pub struct Perlin { ranvec: Vec, perm_x: Vec, perm_y: Vec, perm_z: Vec, } impl Perlin { pub fn new() -> Self { let mut ranvec = Vec::with_capacity(POINT_COUNT); for _ in 0..POINT_COUNT { ranvec.push(Vec3::random_in_range(-1.0, 1.0).unit_vector()); } Self { ranvec, perm_x: Self::generate_perm(), perm_y: Self::generate_perm(), perm_z: Self::generate_perm(), } } pub fn turb(&self, point: &Point3, depth: u32) -> f64 { let mut accum = 0.0; let mut temp_point = point.clone(); let mut weight = 1.0; for _ in 0..depth { accum += weight * self.noise(&temp_point); weight *= 0.5; temp_point *= 2.0; } accum.abs() } pub fn noise(&self, point: &Point3) -> f64 { let u = point.x - point.x.floor(); let v = point.y - point.y.floor(); let w = point.z - point.z.floor(); let i = point.x.floor() as i32; let j = point.y.floor() as i32; let k = point.z.floor() as i32; let mut c: [[[Vec3; 2]; 2]; 2] = Default::default(); for di in 0..2 { for dj in 0..2 { for dk in 0..2 { c[di][dj][dk] = self .ranvec .get( (self.perm_x.get(((i + di as i32) & 255) as usize).unwrap() ^ self.perm_y.get(((j + dj as i32) & 255) as usize).unwrap() ^ self.perm_z.get(((k + dk as i32) & 255) as usize).unwrap()) as usize, ) .unwrap() .clone(); } } } Self::trilinear_interpolate(c, u, v, w) } fn trilinear_interpolate(c: [[[Vec3; 2]; 2]; 2], u: f64, v: f64, w: f64) -> f64 { let uu = u * u * (3.0 - 2.0 * u); let vv = v * v * (3.0 - 2.0 * v); let ww = w * w * (3.0 - 2.0 * w); let mut accum: f64 = 0.0; for i in 0..2 { for j in 0..2 { for k in 0..2 { let i_f = i as f64; let j_f = j as f64; let k_f = k as f64; let weight_v = Vec3 { x: u - i_f, y: v - j_f, z: w - k_f, }; accum += (i_f * uu + (1.0 - i_f) * (1.0 - uu)) * (j_f * vv + (1.0 - j_f) * (1.0 - vv)) * (k_f * ww + (1.0 - k_f) * (1.0 - ww)) * c[i][j][k].dot(&weight_v); } } } accum } fn generate_perm() -> Vec { let mut p = (0..POINT_COUNT).collect(); Self::permute(&mut p, POINT_COUNT); p } fn permute(p: &mut Vec, n: usize) { for i in (1..n).rev() { p.swap(i, rand::random::() % i); } } }