use super::Texture; use crate::{vec3::Color, vec3::Point3}; pub struct SolidColor { pub color_value: Color, } impl SolidColor { pub fn from_color(color_value: Color) -> Self { Self { color_value } } } impl Texture for SolidColor { fn value(&self, _: f64, _: f64, _: &Point3) -> Color { self.color_value.clone() } }