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-rw-r--r--CMakeLists.txt41
1 files changed, 41 insertions, 0 deletions
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+cmake_minimum_required(VERSION 3.0.0)
+project(realtime-raytracing-demo VERSION 0.0.1)
+set(CMAKE_C_STANDARD 11)
+
+add_executable(realtime-raytracing-demo
+ main.c
+ glad/src/gl.c
+)
+target_compile_options(realtime-raytracing-demo PRIVATE -Wall)
+
+# Force regeneration when shader is changed
+configure_file(${CMAKE_CURRENT_LIST_DIR}/rt.frag ${CMAKE_CURRENT_BINARY_DIR}/dummy.frag)
+
+# Generate header to embed shader into binary
+file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/rt.h "const char* rt_frag_shader_source =")
+file(READ ${CMAKE_CURRENT_LIST_DIR}/rt.frag SHADER_CONTENTS)
+
+string(REGEX REPLACE ";" "\\\\\\\;" SHADER_CONTENTS "${SHADER_CONTENTS}")
+string(REGEX REPLACE "\n" ";" SHADER_CONTENTS "${SHADER_CONTENTS}")
+foreach(SHADER_LINE ${SHADER_CONTENTS})
+ file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/rt.h "\n\"")
+ file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/rt.h ${SHADER_LINE})
+ file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/rt.h "\\n\"")
+endforeach()
+
+file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/rt.h "\n\"\\0\";\n")
+include_directories(include ${CMAKE_CURRENT_BINARY_DIR})
+
+# Include GLAD
+include_directories(include glad/include)
+
+# Setup GLFW
+set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
+set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
+set(OpenGL_GL_PREFERENCE GLVND)
+add_subdirectory(glfw)
+target_link_libraries(realtime-raytracing-demo glfw)
+find_package(OpenGL REQUIRED)
+target_include_directories(realtime-raytracing-demo PUBLIC ${OPENGL_INCLUDE_DIR})
+target_link_libraries(realtime-raytracing-demo ${OPENGL_gl_LIBRARY}) \ No newline at end of file