# realtime-raytracing-demo A hardware-accelerated (via OpenGL) realtime raytracer written in C/GLSL. Move with W/A/S/D and the mouse. Supports spheres as a shape primitive and three materials: An ideal lambertian diffuse, metal (with adjustable diffuse), and dielectric (glass-like). ## building GLFW requires X11 development headers to build. Should build on other platforms too, but I haven't tested it. ``` mkdir build cd build cmake .. && make && ./realtime-raytracing-demo ```