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+# soft-raycasting-demo
+
+A simple (and slightly messy) software ray casting renderer, written in Rust.
+It uses [rust_minifb](https://github.com/emoon/rust_minifb) to create a window within which to render and capture input.
+Here's some of it's features:
+
+* A cell based layout system.
+* Affine texture mapped walls, floors and ceilings, with each cell able to have unique textures.
+* A simple font renderer, used for an FPS display.
+* Primitive BMP parsing for fonts and textures.
+* Simple lighting effect based on the alignment of a cell's walls.
+* Sprite rendering.
+* Adjustable camera height.
+* A 2D Z-buffer.
+* Thin wall support, including transparency.
+* Per-tile fog (but not volumetric).
+
+Based on [Lode Vandevenne's graphics tutorials](https://lodev.org/cgtutor/).
+All code is WTFPL licensed, and the assets in res/textures are the property of ID Software.