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/*

 EXPORT.C

 Tile Source File.

 Info:
  Form                 : All tiles as one unit.
  Format               : Gameboy 4 color.
  Compression          : None.
  Counter              : None.
  Tile size            : 8 x 8
  Tiles                : 0 to 10

  Palette colors       : None.
  SGB Palette          : None.
  CGB Palette          : None.

  Convert to metatiles : No.

 This file was generated by GBTD v2.2

*/

/* Start of tile array. */
const unsigned char GAME_OVER_TILE_DATA[] = {
    0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x6E, 0x6E, 0x6E, 0x6E, 0x62, 0x62,
    0x7E, 0x7E, 0x7E, 0x7E, 0x18, 0x18, 0x3C, 0x3C, 0x66, 0x66, 0x66, 0x66,
    0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x7F, 0x7F, 0x7F, 0x7F,
    0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63,
    0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60,
    0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66,
    0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66,
    0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x3C, 0x18, 0x18,
    0x7C, 0x7C, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7C, 0x7C,
    0x6E, 0x6E, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E,
    0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7E, 0x7E,
    0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x7E, 0x7E, 0x7E,
    0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x06, 0x06,
    0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x60, 0x60,
    0x60, 0x60, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};

/* End of EXPORT.C */