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#include "metasprite.h"
inline void metasprite_init(Metasprite *metasprite) {
metasprite_update_tiles(metasprite);
metasprite_move_to(metasprite, metasprite->x, metasprite->y);
}
inline void metasprite_move_offset(Metasprite *metasprite,
ScreenCoordinate offset_x,
ScreenCoordinate offset_y) {
metasprite_move_to(metasprite, metasprite->x + offset_x,
metasprite->y + offset_y);
}
// TODO: consider height and width
inline void metasprite_move_to(Metasprite *metasprite, ScreenCoordinate new_x,
ScreenCoordinate new_y) {
metasprite->x = new_x;
metasprite->y = new_y;
move_sprite(metasprite->sprite_ids[0], new_x, new_y);
move_sprite(metasprite->sprite_ids[1], new_x, new_y + TILE_SIZE);
move_sprite(metasprite->sprite_ids[2], new_x + TILE_SIZE, new_y);
move_sprite(metasprite->sprite_ids[3], new_x + TILE_SIZE, new_y + TILE_SIZE);
}
inline void metasprite_apply_gravity(Metasprite *metasprite) {
metasprite->velocity_y += GRAVITY_ACCELERATION;
}
inline void metasprite_update_position_using_velocity(Metasprite *metasprite) {
metasprite->x += metasprite->velocity_x;
metasprite->y += metasprite->velocity_y;
metasprite_move_to(metasprite, metasprite->x, metasprite->y);
}
inline void metasprite_jump(Metasprite *metasprite) {
metasprite->velocity_y = JUMP_VELOCITY;
}
inline void metasprite_update_tiles(Metasprite *metasprite) {
set_sprite_tile(metasprite->sprite_ids[0], metasprite->tile_ids[0]);
set_sprite_tile(metasprite->sprite_ids[1], metasprite->tile_ids[1]);
set_sprite_tile(metasprite->sprite_ids[2], metasprite->tile_ids[2]);
set_sprite_tile(metasprite->sprite_ids[3], metasprite->tile_ids[3]);
}
inline void metasprite_hide(Metasprite *metasprite) {
move_sprite(metasprite->sprite_ids[0], 0, 0);
move_sprite(metasprite->sprite_ids[1], 0, 0);
move_sprite(metasprite->sprite_ids[2], 0, 0);
move_sprite(metasprite->sprite_ids[3], 0, 0);
}
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