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-rw-r--r--src/perlin.rs112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/perlin.rs b/src/perlin.rs
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+++ b/src/perlin.rs
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+use crate::vec3::{Vec3, Point3};
+
+const POINT_COUNT: usize = 256;
+
+pub struct Perlin {
+ ranvec: Vec<Vec3>,
+ perm_x: Vec<usize>,
+ perm_y: Vec<usize>,
+ perm_z: Vec<usize>,
+}
+
+impl Perlin {
+ pub fn new() -> Self {
+ let mut ranvec = Vec::with_capacity(POINT_COUNT);
+ for _ in 0..POINT_COUNT {
+ ranvec.push(Vec3::random_in_range(-1.0, 1.0).unit_vector());
+ }
+ Self {
+ ranvec,
+ perm_x: Self::generate_perm(),
+ perm_y: Self::generate_perm(),
+ perm_z: Self::generate_perm(),
+ }
+ }
+
+ pub fn turb(&self, point: &Point3, depth: u32) -> f64 {
+ let mut accum = 0.0;
+ let mut temp_point = point.clone();
+ let mut weight = 1.0;
+
+ for _ in 0..depth {
+ accum += weight * self.noise(&temp_point);
+ weight *= 0.5;
+ temp_point *= 2.0;
+ }
+ accum.abs()
+ }
+
+ pub fn turb_dsw(&self, point: &Point3, depth: u32, factor: f64) -> f64 {
+ let mut accum = 0.0;
+ let mut temp_point = point.clone();
+ let mut weight = 1.0;
+
+ for _ in 0..depth {
+ accum += weight * self.noise(&temp_point);
+ temp_point *= 2.0;
+ temp_point += temp_point.xy_diff(&|p: &Vec3| -> f64 {weight * self.noise(p)}) * factor;
+ weight *= 0.5;
+ }
+ accum.abs()
+ }
+
+ pub fn noise(&self, point: &Point3) -> f64 {
+ let u = point.x - point.x.floor();
+ let v = point.y - point.y.floor();
+ let w = point.z - point.z.floor();
+ let i = point.x.floor() as i32;
+ let j = point.y.floor() as i32;
+ let k = point.z.floor() as i32;
+ let mut c: [[[Vec3; 2]; 2]; 2] = Default::default();
+ for di in 0..2 {
+ for dj in 0..2 {
+ for dk in 0..2 {
+ c[di][dj][dk] = self
+ .ranvec
+ .get(
+ (self.perm_x.get(((i + di as i32) & 255) as usize).unwrap()
+ ^ self.perm_y.get(((j + dj as i32) & 255) as usize).unwrap()
+ ^ self.perm_z.get(((k + dk as i32) & 255) as usize).unwrap())
+ as usize,
+ )
+ .unwrap().clone();
+ }
+ }
+ }
+ Self::trilinear_interpolate(c, u, v, w)
+ }
+
+ fn trilinear_interpolate(c: [[[Vec3; 2]; 2]; 2], u: f64, v: f64, w: f64) -> f64 {
+ let uu = u * u * (3.0 - 2.0 * u);
+ let vv = v * v * (3.0 - 2.0 * v);
+ let ww = w * w * (3.0 - 2.0 * w);
+ let mut accum: f64 = 0.0;
+ for i in 0..2 {
+ for j in 0..2 {
+ for k in 0..2 {
+ let i_f = i as f64;
+ let j_f = j as f64;
+ let k_f = k as f64;
+ let weight_v = Vec3 { x: u - i_f, y: v - j_f, z: w - k_f };
+ accum += (i_f * uu + (1.0 - i_f) * (1.0 - uu)) *
+ (j_f * vv + (1.0 - j_f) * (1.0 - vv)) *
+ (k_f * ww + (1.0 - k_f) * (1.0 - ww)) *
+ c[i][j][k].dot(&weight_v);
+ }
+ }
+ }
+ accum
+ }
+
+ fn generate_perm() -> Vec<usize> {
+ let mut p = (0..POINT_COUNT).collect();
+ Self::permute(&mut p, POINT_COUNT);
+ p
+ }
+
+ fn permute(p: &mut Vec<usize>, n: usize) {
+ for i in (1..n).rev() {
+ p.swap(i, rand::random::<usize>() % i);
+ }
+ }
+}