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-rw-r--r--src/hittable/instance/rotate_y.rs83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/hittable/instance/rotate_y.rs b/src/hittable/instance/rotate_y.rs
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--- /dev/null
+++ b/src/hittable/instance/rotate_y.rs
@@ -0,0 +1,83 @@
+use std::sync::Arc;
+
+use crate::{hittable::{HitRecord, Hittable, AABB}, ray::Ray, util::degrees_to_radians, vec3::{Point3, Vec3}};
+
+pub struct RotateY {
+ hittable: Arc<dyn Hittable>,
+ sin_theta: f64,
+ cos_theta: f64,
+ aabb: Option<AABB>,
+}
+
+impl RotateY {
+ pub fn new(hittable: Arc<dyn Hittable>, angle: f64) -> Self {
+ let radians = degrees_to_radians(angle);
+ let sin_theta = radians.sin();
+ let cos_theta = radians.cos();
+ match hittable.bounding_box(0.0, 1.0) { // TODO: passing in 0.0 and 1.0 for time seems suspicious.
+ None => Self { hittable, sin_theta, cos_theta, aabb: None },
+ Some(aabb) => {
+ let mut min = Point3 { x: f64::INFINITY, y: f64::INFINITY, z: f64::INFINITY };
+ let mut max = Point3 { x: -f64::INFINITY, y: -f64::INFINITY, z: -f64::INFINITY };
+ for i in 0..2 {
+ for j in 0..2 {
+ for k in 0..2 {
+ let x = i as f64 * aabb.maximum.x + (1.0 - i as f64) * aabb.minimum.x;
+ let y = j as f64 * aabb.maximum.y + (1.0 - j as f64) * aabb.minimum.y;
+ let z = k as f64 * aabb.maximum.z + (1.0 - k as f64) * aabb.minimum.z;
+ let new_x = cos_theta * x + sin_theta * z;
+ let new_z = -sin_theta * x + cos_theta * z;
+
+ let tester = Vec3 { x: new_x, y, z: new_z };
+ for c in 0..3 {
+ *min.get_mut(c).unwrap() = min.get(c).unwrap().min(*tester.get(c).unwrap());
+ *max.get_mut(c).unwrap() = max.get(c).unwrap().max(*tester.get(c).unwrap());
+ }
+ }
+ }
+ }
+ let aabb = AABB { minimum: min, maximum: max };
+
+ Self {
+ hittable,
+ sin_theta,
+ cos_theta,
+ aabb: Some(aabb),
+ }
+ }
+ }
+ }
+}
+
+impl Hittable for RotateY {
+ fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> {
+ let mut origin = ray.origin.clone();
+ let mut direction = ray.direction.clone();
+
+ origin.x = self.cos_theta * ray.origin.x - self.sin_theta * ray.origin.z;
+ origin.z = self.sin_theta * ray.origin.x + self.cos_theta * ray.origin.z;
+
+ direction.x = self.cos_theta * ray.direction.x - self.sin_theta * ray.direction.z;
+ direction.z = self.sin_theta * ray.direction.x + self.cos_theta * ray.direction.z;
+
+ let rotated_ray = Ray { origin, direction, time: ray.time };
+ let mut hit_record = self.hittable.hit(&rotated_ray, t_min, t_max)?;
+
+ let mut p = hit_record.p.clone();
+ let mut normal = hit_record.normal.clone();
+
+ p.x = self.cos_theta * hit_record.p.x + self.sin_theta * hit_record.p.z;
+ p.z = -self.sin_theta * hit_record.p.x + self.cos_theta * hit_record.p.z;
+
+ normal.x = self.cos_theta * hit_record.normal.x + self.sin_theta * hit_record.normal.z;
+ normal.z = -self.sin_theta * hit_record.normal.x + self.cos_theta * hit_record.normal.z;
+
+ hit_record.p = p;
+ hit_record.set_face_normal(&ray, &normal);
+ Some(hit_record)
+ }
+
+ fn bounding_box(&self, _: f64, _: f64) -> Option<AABB> {
+ self.aabb.clone()
+ }
+}