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mod lambertian;
pub use lambertian::Lambertian;
mod metal;
pub use metal::Metal;
mod dielectric;
pub use dielectric::Dielectric;
pub use dielectric::DielectricAttenuation;
mod diffuse_light;
pub use diffuse_light::DiffuseLight;
mod isotropic;
pub use isotropic::Isotropic;
use crate::ray::Ray;
use crate::vec3::Color;
use crate::{hittable::HitRecord, vec3::Point3};
pub trait Material: Send + Sync {
fn emitted(&self, _: f64, _: f64, _: &Point3) -> Color {
Color {
x: 0.0,
y: 0.0,
z: 0.0,
}
}
fn scatter(
&self,
ray_in: &Ray,
hit_record: &HitRecord,
attenuation: &mut Color,
scattered: &mut Ray,
) -> bool;
}
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