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author | lamp | 2023-03-05 21:27:40 +0000 |
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committer | lamp | 2023-03-05 21:27:40 +0000 |
commit | 4fb356822ef98241d2e44b0b0bd31d7f214f9f20 (patch) | |
tree | ded1de844e9f4303c79d4bcea18d89e939215cf8 /README.md |
initmain
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..2e07e71 --- /dev/null +++ b/README.md @@ -0,0 +1,19 @@ +# soft-raycasting-demo + +A simple (and slightly messy) software ray casting renderer, written in Rust. +It uses [rust_minifb](https://github.com/emoon/rust_minifb) to create a window within which to render and capture input. +Here's some of it's features: + +* A cell based layout system. +* Affine texture mapped walls, floors and ceilings, with each cell able to have unique textures. +* A simple font renderer, used for an FPS display. +* Primitive BMP parsing for fonts and textures. +* Simple lighting effect based on the alignment of a cell's walls. +* Sprite rendering. +* Adjustable camera height. +* A 2D Z-buffer. +* Thin wall support, including transparency. +* Per-tile fog (but not volumetric). + +Based on [Lode Vandevenne's graphics tutorials](https://lodev.org/cgtutor/). +All code is WTFPL licensed, and the assets in res/textures are the property of ID Software. |