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authorlamp2023-03-05 21:27:40 +0000
committerlamp2023-03-05 21:27:40 +0000
commit4fb356822ef98241d2e44b0b0bd31d7f214f9f20 (patch)
treeded1de844e9f4303c79d4bcea18d89e939215cf8 /src/main.rs
initmain
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs261
1 files changed, 261 insertions, 0 deletions
diff --git a/src/main.rs b/src/main.rs
new file mode 100644
index 0000000..ff2ca7a
--- /dev/null
+++ b/src/main.rs
@@ -0,0 +1,261 @@
+mod camera;
+mod framebuffer;
+mod map;
+mod texture;
+mod util;
+mod vec2;
+
+use minifb::{Window, WindowOptions};
+
+use camera::{Camera, Intersection};
+use framebuffer::Framebuffer;
+use map::{Map, MapCell};
+use texture::{Font, Texture};
+use util::{Orientation, Side, Sprite, Step};
+use vec2::Vec2;
+
+use std::rc::Rc;
+use std::time::Instant;
+
+fn main() {
+ let mut framebuffer = Framebuffer::new(600, 800);
+ let mut camera = Camera {
+ position: Vec2 { x: 3.0, y: 12.0 },
+ direction: Vec2 { x: -1.0, y: 0.0 },
+ plane: Vec2 {
+ x: 0.0,
+ y: (framebuffer.width as f64 / framebuffer.height as f64) / 2.0,
+ },
+ height: 0.0,
+ };
+
+ let mut time = Instant::now();
+ let mut old_time: Instant;
+
+ let font = Font::load_from_bmp(&include_bytes!("../res/font.bmp").to_vec(), 8);
+ let textures: Vec<Rc<Texture>> = vec![
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/eagle.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/redbrick.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/purplestone.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/greystone.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/bluestone.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/mossy.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/wood.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/colorstone.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/barrel.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/pillar.bmp").to_vec(),
+ )),
+ Rc::new(Texture::load_from_bmp(
+ &include_bytes!("../res/textures/greenlight.bmp").to_vec(),
+ )),
+ ];
+
+ let world = Map::new(&textures);
+
+ let mut sprites = vec![
+ Sprite {
+ position: Vec2 { x: 3.0, y: 8.0 },
+ texture: textures[8].clone(),
+ scale_factor: Vec2 { x: 1.0, y: 1.0 },
+ vertical_offset: 0.0,
+ distance_from_camera: 0.0,
+ },
+ Sprite {
+ position: Vec2 { x: 3.0, y: 6.0 },
+ texture: textures[8].clone(),
+ scale_factor: Vec2 { x: 1.5, y: 1.5 },
+ vertical_offset: -150.0,
+ distance_from_camera: 0.0,
+ },
+ ];
+
+ let mut window = Window::new(
+ "Raycasting Demo",
+ framebuffer.width,
+ framebuffer.height,
+ WindowOptions::default(),
+ )
+ .unwrap();
+ window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
+
+ while window.is_open() {
+ framebuffer.draw_floor_and_ceiling(&camera, &world);
+ for x in 0..framebuffer.width {
+ let mut side_dist = Vec2::<f64>::new();
+ let mut ray = camera.get_ray(x, framebuffer.width);
+ let mut map = camera.position.as_usize();
+ let delta_dist = Vec2 {
+ x: (1.0 / ray.direction.x).abs(),
+ y: (1.0 / ray.direction.y).abs(),
+ };
+ let mut side: Side;
+ let step = Vec2 {
+ x: Step::from(ray.direction.x < 0.0),
+ y: Step::from(ray.direction.y < 0.0),
+ };
+ if ray.direction.x < 0.0 {
+ side_dist.x = (camera.position.x - (map.x as f64)) * delta_dist.x;
+ } else {
+ side_dist.x = ((map.x as f64) + 1.0 - camera.position.x) * delta_dist.x;
+ }
+ if ray.direction.y < 0.0 {
+ side_dist.y = (camera.position.y - (map.y as f64)) * delta_dist.y;
+ } else {
+ side_dist.y = ((map.y as f64) + 1.0 - camera.position.y) * delta_dist.y;
+ }
+
+ loop {
+ if side_dist.x < side_dist.y {
+ side_dist.x += delta_dist.x;
+ match step.x {
+ Step::Left => map.x -= 1,
+ Step::Right => map.x += 1,
+ }
+ side = Side::X;
+ } else {
+ side_dist.y += delta_dist.y;
+ match step.y {
+ Step::Left => map.y -= 1,
+ Step::Right => map.y += 1,
+ }
+ side = Side::Y;
+ }
+ match world.at(&map) {
+ Some(MapCell::Wall { texture }) => {
+ ray.intersections.push(Intersection {
+ side: side.clone(),
+ step: step.clone(),
+ map_coordinates: map.clone(),
+ wall_offset: Vec2 { x: 0.0, y: 0.0 },
+ });
+ if !texture.has_transparency {
+ break;
+ }
+ }
+ Some(MapCell::ThinWall {
+ texture,
+ orientation,
+ offset_into_cell,
+ ceiling_texture: _,
+ floor_texture: _,
+ }) => match orientation {
+ Orientation::XAxis => {
+ if side_dist.x - (delta_dist.x / (1.0 / offset_into_cell)) > side_dist.y
+ {
+ continue;
+ } else {
+ ray.intersections.push(Intersection {
+ side: Side::X,
+ step: step.clone(),
+ map_coordinates: map.clone(),
+ wall_offset: Vec2 {
+ x: offset_into_cell * step.x.value() as f64,
+ y: 0.0,
+ },
+ });
+ if !texture.has_transparency {
+ break;
+ }
+ }
+ }
+ Orientation::YAxis => {
+ if side_dist.y - (delta_dist.y / (1.0 / offset_into_cell)) > side_dist.x
+ {
+ continue;
+ } else {
+ ray.intersections.push(Intersection {
+ side: Side::Y,
+ step: step.clone(),
+ map_coordinates: map.clone(),
+ wall_offset: Vec2 {
+ x: 0.0,
+ y: offset_into_cell * step.y.value() as f64,
+ },
+ });
+ if !texture.has_transparency {
+ break;
+ }
+ }
+ }
+ },
+ Some(MapCell::Empty {
+ ceiling_texture: _,
+ floor_texture: _,
+ fog: _,
+ fog_color: _,
+ }) => continue,
+ None => break,
+ }
+ }
+ for intersection in &ray.intersections {
+ let perp_wall_dist = match &intersection.side {
+ Side::X => {
+ ((intersection.map_coordinates.x as f64) - camera.position.x
+ + intersection.wall_offset.x
+ + ((1 - intersection.step.x.value()) as f64) / 2.0)
+ / ray.direction.x
+ }
+ Side::Y => {
+ ((intersection.map_coordinates.y as f64) - camera.position.y
+ + intersection.wall_offset.y
+ + ((1 - intersection.step.y.value()) as f64) / 2.0)
+ / ray.direction.y
+ }
+ };
+ if let Some(cell) = world.at(&intersection.map_coordinates) {
+ framebuffer.draw_wall(
+ &camera,
+ x,
+ perp_wall_dist,
+ cell,
+ &intersection.side,
+ &ray,
+ &world,
+ );
+ }
+ }
+ }
+ framebuffer.draw_sprites(&camera, &mut sprites, &world);
+ old_time = time;
+ time = Instant::now();
+ let frame_time = (time - old_time).as_secs_f64();
+ framebuffer.write_ascii_string(
+ 0,
+ 0,
+ &format!("{:.3}", (1.0 / frame_time)).into_bytes(),
+ &font,
+ 0x00FFFFFF,
+ );
+ framebuffer.write_ascii_string(
+ 0,
+ font.glyph_size,
+ &format!("x: {:.3}, y: {:.3}", camera.position.x, camera.position.y).into_bytes(),
+ &font,
+ 0x00FFFFFF,
+ );
+ camera.update_position_with_keys(frame_time, &window, &world);
+ window
+ .update_with_buffer(&framebuffer.pixels, framebuffer.width, framebuffer.height)
+ .unwrap();
+ framebuffer.clear_z_buffer();
+ }
+}