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path: root/src/backgrounds/game_over_map.c
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/*

 GAME_OVER_MAP.C

 Map Source File.

 Info:
   Section       :
   Bank          : 0
   Map size      : 10 x 7
   Tile set      :
 Z:\var\home\matthew\Documents\Projects\flappy-gb\res\game_over.gbr Plane count
 : 1 plane (8 bits) Plane order   : Tiles are continues Tile offset   : 0 Split
 data    : No

 This file was generated by GBMB v1.8

*/

#include "backgrounds/game_over_map.h"

#define GAME_OVER_MAPWidth 10
#define GAME_OVER_MAPHeight 7
#define GAME_OVER_MAPBank 0

const unsigned char GAME_OVER_MAP[] = {
    GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x01,
    GAME_OVER_TILE_START + 0x02, GAME_OVER_TILE_START + 0x03,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x04,
    GAME_OVER_TILE_START + 0x05, GAME_OVER_TILE_START + 0x03,
    GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x09, GAME_OVER_TILE_START + 0x0A,
    GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x06,
    GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
    GAME_OVER_TILE_START + 0x07, GAME_OVER_TILE_START + 0x08,
    GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x07,
    GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x09,
    GAME_OVER_TILE_START + 0x0A, GAME_OVER_TILE_START + 0x04,
    GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x03};

/* End of GAME_OVER_MAP.C */