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/*
GAME_OVER_MAP.C
Map Source File.
Info:
Section :
Bank : 0
Map size : 10 x 7
Tile set :
Z:\var\home\matthew\Documents\Projects\flappy-gb\res\game_over.gbr Plane count
: 1 plane (8 bits) Plane order : Tiles are continues Tile offset : 0 Split
data : No
This file was generated by GBMB v1.8
*/
#include "backgrounds/game_over_map.h"
#define GAME_OVER_MAPWidth 10
#define GAME_OVER_MAPHeight 7
#define GAME_OVER_MAPBank 0
const unsigned char GAME_OVER_MAP[] = {
GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x01,
GAME_OVER_TILE_START + 0x02, GAME_OVER_TILE_START + 0x03,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x04,
GAME_OVER_TILE_START + 0x05, GAME_OVER_TILE_START + 0x03,
GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x09, GAME_OVER_TILE_START + 0x0A,
GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x06,
GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
GAME_OVER_TILE_START + 0x07, GAME_OVER_TILE_START + 0x08,
GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x07,
GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x09,
GAME_OVER_TILE_START + 0x0A, GAME_OVER_TILE_START + 0x04,
GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x03};
/* End of GAME_OVER_MAP.C */
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