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/*

 EXPORT.C

 Tile Source File.

 Info:
  Form                 : All tiles as one unit.
  Format               : Gameboy 4 color.
  Compression          : None.
  Counter              : None.
  Tile size            : 8 x 8
  Tiles                : 0 to 10

  Palette colors       : None.
  SGB Palette          : None.
  CGB Palette          : None.

  Convert to metatiles : No.

 This file was generated by GBTD v2.2

*/

#include "backgrounds/numerals.h"

/* Start of tile array. */
const unsigned char NUMERALS_TILE_DATA[] = {
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x1C, 0xFF, 0x3C, 0xFF, 0x7C, 0xFF, 0x0C,
    0xFF, 0x0C, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E,
    0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x6C,
    0xFF, 0x6C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E,
    0xFF, 0x60, 0xFF, 0x7C, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7C,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x0E,
    0xFF, 0x1C, 0xFF, 0x38, 0xFF, 0x30, 0xFF, 0x30, 0xFF, 0x7E, 0xFF, 0x7E,
    0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E,
    0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06,
    0xFF, 0x06, 0xFF, 0x06, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
    0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00};

const unsigned char NUMERALS_TILE_MAP[] = {
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
    BLANK_NUMERAL_TILE};

const unsigned char NUMERALS_TILE_CLEAR[] = {
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

/* End of EXPORT.C */