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-rw-r--r--src/backgrounds/background.c42
-rw-r--r--src/backgrounds/game_over.c44
-rw-r--r--src/backgrounds/game_over_map.c63
-rw-r--r--src/backgrounds/map.c75
-rw-r--r--src/backgrounds/numerals.c65
5 files changed, 289 insertions, 0 deletions
diff --git a/src/backgrounds/background.c b/src/backgrounds/background.c
new file mode 100644
index 0000000..35bb0ea
--- /dev/null
+++ b/src/backgrounds/background.c
@@ -0,0 +1,42 @@
+/*
+
+ EXPORT.C
+
+ Tile Source File.
+
+ Info:
+ Form : All tiles as one unit.
+ Format : Gameboy 4 color.
+ Compression : None.
+ Counter : None.
+ Tile size : 8 x 8
+ Tiles : 0 to 8
+
+ Palette colors : None.
+ SGB Palette : None.
+ CGB Palette : None.
+
+ Convert to metatiles : No.
+
+ This file was generated by GBTD v2.2
+
+*/
+
+/* Start of tile array. */
+const unsigned char BG_TILE_DATA[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xF8, 0x07, 0xF1, 0x0E,
+ 0xE3, 0x1C, 0xC7, 0x38, 0x8F, 0x70, 0x1F, 0xE0, 0xFF, 0xFF, 0x00, 0xFF,
+ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
+ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
+ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x3F, 0xC0, 0xCF, 0x30, 0xF7, 0x08,
+ 0xF6, 0x09, 0xF9, 0x06, 0xFB, 0x04, 0xFF, 0x00, 0x7F, 0x80, 0xBC, 0x43,
+ 0xB3, 0x4C, 0x87, 0x78, 0x79, 0x86, 0xFE, 0x01, 0xFF, 0x00, 0xFF, 0x00,
+ 0x00, 0x99, 0x18, 0xE7, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x7F, 0x80,
+ 0xBF, 0x40, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x70, 0x70, 0x8F, 0xFC, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF0, 0x0C, 0xFC, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x01};
+
+/* End of EXPORT.C */
diff --git a/src/backgrounds/game_over.c b/src/backgrounds/game_over.c
new file mode 100644
index 0000000..b1ddac3
--- /dev/null
+++ b/src/backgrounds/game_over.c
@@ -0,0 +1,44 @@
+/*
+
+ EXPORT.C
+
+ Tile Source File.
+
+ Info:
+ Form : All tiles as one unit.
+ Format : Gameboy 4 color.
+ Compression : None.
+ Counter : None.
+ Tile size : 8 x 8
+ Tiles : 0 to 10
+
+ Palette colors : None.
+ SGB Palette : None.
+ CGB Palette : None.
+
+ Convert to metatiles : No.
+
+ This file was generated by GBTD v2.2
+
+*/
+
+/* Start of tile array. */
+const unsigned char GAME_OVER_TILE_DATA[] = {
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x6E, 0x6E, 0x6E, 0x6E, 0x62, 0x62,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x18, 0x18, 0x3C, 0x3C, 0x66, 0x66, 0x66, 0x66,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x7F, 0x7F, 0x7F, 0x7F,
+ 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66,
+ 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66,
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x3C, 0x18, 0x18,
+ 0x7C, 0x7C, 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7C, 0x7C,
+ 0x6E, 0x6E, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E,
+ 0x7E, 0x7E, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7E, 0x7E,
+ 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x7E, 0x7E, 0x7E,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x06, 0x06,
+ 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x60, 0x60, 0x60, 0x60,
+ 0x60, 0x60, 0x60, 0x60, 0x7E, 0x7E, 0x7E, 0x7E, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+/* End of EXPORT.C */
diff --git a/src/backgrounds/game_over_map.c b/src/backgrounds/game_over_map.c
new file mode 100644
index 0000000..53febab
--- /dev/null
+++ b/src/backgrounds/game_over_map.c
@@ -0,0 +1,63 @@
+/*
+
+ GAME_OVER_MAP.C
+
+ Map Source File.
+
+ Info:
+ Section :
+ Bank : 0
+ Map size : 10 x 7
+ Tile set :
+ Z:\var\home\matthew\Documents\Projects\flappy-gb\res\game_over.gbr Plane count
+ : 1 plane (8 bits) Plane order : Tiles are continues Tile offset : 0 Split
+ data : No
+
+ This file was generated by GBMB v1.8
+
+*/
+
+#include "backgrounds/game_over_map.h"
+
+#define GAME_OVER_MAPWidth 10
+#define GAME_OVER_MAPHeight 7
+#define GAME_OVER_MAPBank 0
+
+const unsigned char GAME_OVER_MAP[] = {
+ GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x01,
+ GAME_OVER_TILE_START + 0x02, GAME_OVER_TILE_START + 0x03,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x04,
+ GAME_OVER_TILE_START + 0x05, GAME_OVER_TILE_START + 0x03,
+ GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x09, GAME_OVER_TILE_START + 0x0A,
+ GAME_OVER_TILE_START + 0x04, GAME_OVER_TILE_START + 0x06,
+ GAME_OVER_TILE_START + 0x03, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x0B,
+ GAME_OVER_TILE_START + 0x07, GAME_OVER_TILE_START + 0x08,
+ GAME_OVER_TILE_START + 0x00, GAME_OVER_TILE_START + 0x07,
+ GAME_OVER_TILE_START + 0x0B, GAME_OVER_TILE_START + 0x09,
+ GAME_OVER_TILE_START + 0x0A, GAME_OVER_TILE_START + 0x04,
+ GAME_OVER_TILE_START + 0x06, GAME_OVER_TILE_START + 0x03};
+
+/* End of GAME_OVER_MAP.C */
diff --git a/src/backgrounds/map.c b/src/backgrounds/map.c
new file mode 100644
index 0000000..9f6a660
--- /dev/null
+++ b/src/backgrounds/map.c
@@ -0,0 +1,75 @@
+/*
+
+ MAP.C
+
+ Map Source File.
+
+ Info:
+ Section :
+ Bank : 0
+ Map size : 31 x 17
+ Tile set : Z:\var\home\matthew\Documents\Projects\flappy-gb\res\bg.gbr
+ Plane count : 1 plane (8 bits)
+ Plane order : Tiles are continues
+ Tile offset : 0
+ Split data : No
+
+ This file was generated by GBMB v1.8
+
+*/
+
+#define BG_TILE_MAPWidth 32
+#define BG_TILE_MAPHeight 18
+#define BG_TILE_MAPBank 0
+
+const unsigned char BG_TILE_MAP[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x07, 0x08, 0x09, 0x07, 0x08, 0x09, 0x07, 0x08, 0x09, 0x07, 0x08, 0x09,
+ 0x07, 0x08, 0x09, 0x07, 0x08, 0x09, 0x07, 0x08, 0x09, 0x07, 0x08, 0x09,
+ 0x07, 0x08, 0x09, 0x07, 0x08, 0x09, 0x07, 0x08, 0x04, 0x05, 0x06, 0x04,
+ 0x05, 0x06, 0x04, 0x05, 0x06, 0x04, 0x05, 0x06, 0x04, 0x05, 0x06, 0x04,
+ 0x05, 0x06, 0x04, 0x05, 0x06, 0x04, 0x05, 0x06, 0x04, 0x05, 0x06, 0x04,
+ 0x05, 0x06, 0x04, 0x05, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03};
+
+/* End of MAP.C */
diff --git a/src/backgrounds/numerals.c b/src/backgrounds/numerals.c
new file mode 100644
index 0000000..c8aa6a7
--- /dev/null
+++ b/src/backgrounds/numerals.c
@@ -0,0 +1,65 @@
+/*
+
+ EXPORT.C
+
+ Tile Source File.
+
+ Info:
+ Form : All tiles as one unit.
+ Format : Gameboy 4 color.
+ Compression : None.
+ Counter : None.
+ Tile size : 8 x 8
+ Tiles : 0 to 10
+
+ Palette colors : None.
+ SGB Palette : None.
+ CGB Palette : None.
+
+ Convert to metatiles : No.
+
+ This file was generated by GBTD v2.2
+
+*/
+
+#include "backgrounds/numerals.h"
+
+/* Start of tile array. */
+const unsigned char NUMERALS_TILE_DATA[] = {
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66, 0xFF, 0x66,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x1C, 0xFF, 0x3C, 0xFF, 0x7C, 0xFF, 0x0C,
+ 0xFF, 0x0C, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E,
+ 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x60, 0xFF, 0x6C,
+ 0xFF, 0x6C, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x0C, 0xFF, 0x7E, 0xFF, 0x7E,
+ 0xFF, 0x60, 0xFF, 0x7C, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7C,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x60, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06, 0xFF, 0x0E,
+ 0xFF, 0x1C, 0xFF, 0x38, 0xFF, 0x30, 0xFF, 0x30, 0xFF, 0x7E, 0xFF, 0x7E,
+ 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E,
+ 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x66, 0xFF, 0x7E, 0xFF, 0x7E, 0xFF, 0x06,
+ 0xFF, 0x06, 0xFF, 0x06, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00,
+ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00};
+
+const unsigned char NUMERALS_TILE_MAP[] = {
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE, BLANK_NUMERAL_TILE,
+ BLANK_NUMERAL_TILE};
+
+const unsigned char NUMERALS_TILE_CLEAR[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+/* End of EXPORT.C */